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Quake 4 steam low texture quality12/31/2023 ![]() Side note for quick and light development a lo fi approach could potentially speed up the entire game development process and even give the game a retro-unique look and feel. high end and low end or could you use quality settings? Now you might be aiming at the mobile gaming space but I'm sure you can get similar hardware stats for mobile platform capabilities.ĭo you need to build two separate versions of the game e.g. 93.22% of people have a DX12 capable GPU.>80% of people have 4 core CPUs it looks like the PS2 was a single core processor but with dedicated SIMD functions and a FPU coprocessor ( PS2 CPU).It covers everything from Windows/Linux setup to rendering and. 99% of people have >1.4 Ghz CPU the PS2 had a 300 mhz CPU A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API.HDMI Switch : KVM 4K60p HDMI USB 4 Way Switch (Price not available). 69.27% of people have a 1920 x 1080 display the PS2 ran at 640 x 480. The textures are however very low resolution even at their highest setting. ![]() For the PC the Steams Hardware Survey ( link) is a great way to understand what the users systems can manage. However, maybe you should look at the actual gaming hardware that people use and it's capabilities e.g. MSI k8tNeo-fis2r AMD Athlon64 3200+ Sapphire Radeon x800GTO 2GB pc3200 RAM SB Audigy 2 ZS Ubuntu 6. Is there a way to fix this as far as performance goes, it runs about the same as in windows. I can understand why you would pick PS2 level gaming technology for it's retro aesthetic. I'm not having any performance problems, but the textures in quake 4 are worse looking than low-quality in windows. Something like that would be quite costly to create even today.ģ00 mhz cpu, although with vector operating optimization. or you go for cartoonish visuals that don't have that a lot of textures, and rely on texture colors or simple shaders. Which means that either everything will be quite blurry with strategically used textures, where each texel was carefully selected not to go over budget. So Quake 4 on ultra settings has really low looking textures now, apparently cause by a combination of Windows 10 and new graphical hardware. ![]() "The Thing" and "Silent Hill 2" are good examples of games ported to PC platform.īasically, the way I see it, to simulate ps2 feel (even though it doesn't have a well defined aesthetic), you'd keep texture resolution low, while having polycount slightly above Quake 3 level. Small number of active enemies and objects (32 megabytes of RAM total).īasically, check video for Katamari Damacy, Ghost in the Shell: Standalone Complex (PS2 game), Shin Megami Tensei: Nocturne, Shin Megami Tensei: Persona, Oni, Ico, Baroque. The systmem had 4 megabytes of video memory total.Ħ. Tight texture budget requires clever approach for dealing with material variation.ĥ. Locations are usually small, keeping overall polycount low and amount of textures small. Some simple post processing effects are possible.ģ. Usually no bumpamapping and no normalmapping for most games. Click to expand.300 mhz cpu, although with vector operating optimization.Ģ50-325k visible polygons at 60 fps, 500-650 at 30. ![]()
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